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Follow the process explained there to add a material to your armour and body.Even though the existing armour already had weights assigned, those were the weights of another body and if you keep them the armour won't move well with the new body as each body has different weights.This tutorial shows all the main steps you need to follow to convert an existing armour or outfit to a different body for Skyrim.Most of the process is the same than the one explained in the tutorial about creating an armour or outfit from scratch, the main difference is that you won't have to create the mesh (but you may probably have to adapt it to the new body), the textures or the UV maps.

Things you can do: Once you've done adjusting the shape of the armour to the _0 body you can move to the next step.If you have imported an Slyrim armour, as you deleted the BSLighting Shader Property previously, you'll need to add a material to all the objects that form you armour (included the body parts).This step is exactly the same as the one explained in Add a material.Next step is to export the armour from Blender in the nif file format.Follow the process explained here: Export the armour to do it.

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