In addition, we show several examples of source code from bots and list parts of their command set.
Avatars are commonly known as computer (animated) characters representing a real life person, concept or artificial entity.
In some contexts cybersex is enhanced by the use of a webcam to transmit real-time video of the partners.
Channels used to initiate cybersex are not necessarily exclusively devoted to that subject, and participants in any Internet chat may suddenly receive a message with any possible variation of the text "Wanna cyber? " or a request for "C2C"/"C4C" ("cam to cam" and "cam for cam", respectively).
In "real cybering" personas often remain in character throughout the entire life of the contact, to include evolving into phone sex, and meatspace encounters while in character, as a form of improvisation, or, nearly, a performance art.
Often these personas develop complex past histories for their characters to make the fantasy/roleplay even more life like, thus the evolution of the term "real cybering".
They look like human beings, human-like (often animated) characters or other living creatures.
Cybersex provides various advantages: For many the primary point of cybersex is the plausible simulation of sexual activity, and this knowledge of the other is not always desired, but this is also criticized as the emptying out of embodied relations.
Without continuing to draw off our historically ambivalent faith in embodied relations, techno-sex quickly becomes hollow, unsatisfying, no more erotic than collecting answers to what-are-your-measurements questions. By continuing to draw off that ambivalent faith, techno-sex and the many other practices of disembodying interaction contribute to a changing and increasingly abstracted dominant ontology of embodiment.
There are a number of popular, commercial webcam websites that allow people to openly masturbate on camera while others watch them.
Using similar sites, couples can also perform on camera for the enjoyment of others.